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Beastrun8/16/2023 ![]() The Ironjawz paid it no mind, and ran at full tilt to the plains, shouting insults over their shoulders as they went. Incensed at the fleeing Orruks, the Bloodbound were in swift pursuit, the quicker moving Skullcrushers on one flank to sweep round the Ardboys.Īll the noise generated by the Ironjawz started to awaken the Gargants, and the first appeared at the head of the Deffgorge, just outside the flat plains beyond. The Ardboys did not mind – they were well up for a ruck. The Megaboss turned round on his Maw-Krusha and bellowed an order to the Ardboys, telling them to block the advance of the Bloodbound. The Ironjawz were already running at great speed when the Bloodbound entered the Deffgorge. Once they make it to the plains, they will hope they are in a position to outmatch the Bloodbound and deliver a telling defeat. So, being at a slight disadvantage, the Ironjawz will be aiming to run through the Deffgorge as quickly as possible, hoping the Gargants will cause the Bloodbound a fair amount of stress (and casualties). The only safe place is on the plains at the far and of the Deffgorge (the Gargants don’t like the bright light). Throughout the battle, the Gargants will appear, under the control of one player or the other (though they can – and likely will – switch allegiance repeatedly throughout the fight!). Of course, when the Ironjawz are involved, it is unlikely to be that easy. On the face of it, this is a simple Battleplan – the winner is the army that annihilates its enemy. The three Gargants who live in the Deffgorge are on no one’s side – really, they are just hungry and are happy to snatch any morsel that tries to run past them! Like the Bloodbound, the Ironjawz have a healthy buffer of weaker units – however, ‘weaker’ for the Ironjawz means Ardboys, who are potent enough on their own! If they can keep the bulk of their force intact through the Deffgorge, they may just have enough to defeat the Ironjawz at its end. The Bloodbound have brought a fair bit of chaff with them in the form of Bloodreavers, which may work out very well for them in this battle. The Ironjawz are a little weaker than the Bloodbound, so they will want to take advantage of the Gargants as much as possible before turning around to fight. Both armies are relatively small, but they have brought some of their finest units – however, both will have to contend with the Aleguzzler Gargants who live there. The Ironjawz have managed to ‘encourage’ a relatovely small force of Bloodbound to follow them into the Deffgorge. Megaboss Dakkbad was now planning to do the same thing with the Bloodbound… An Orruk who wanted to prove how ded ‘ard he was would travel to the Deffgorge and, with other Ironjawz watching from the edge, run the Deff-blitz – a gauntlet that involved running from one end of the gorge to the other, avoiding the attentions of the hungry Gargants who lived there. The Deffgorge had always been a rite of passage for the Ironjawz. Not so Megaboss Dakkbad, who lured the Bloodbound of Lord Hakadron, ruler of the Bane Crawlerfort, into the Deffgorge. Ironjawz mobs were torn apart by the combined weight of Chaos. ![]() ![]() Though it could move, the Mawgate was currently located beside the Deffgorge – the site of covergence of the territory of several Ironjawz warclans.Īs Megabosses fought one another over who should have the first crack at attacking Fangathrak, the lords of the Crawlerforts launched their own premptive assault upon the Orruks. It had been subjugated by the forces of Chaos and chained in place by six Crawlerforts, each garrisoned by immense armies of each of the Ruinous Powers. This one, however, was within a living fortress, a megalithic burrowing world-worm known as Fangathrak. The Mawgate was protected by a fortress, as was every All-Gate. Within the Realm of Beasts, however, the war had flared to dangerous proportions. The fight for the All-Gates spanned all the Mortal Realms, though there was yet to be any news on how the Stormcasts fared in the Realms of Light and Shadow. The forces of Sigmar and Chaos have claimed one All-Gate each in the campaign so far – now we turn our attention to the Realm of Beasts, but a new rising power looks set to complicate matters greatly.
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